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Deep Learning Methods for Machine Playing the Scotland Yard Board Game
Hrkľová, Zuzana ; Janoušek, Vladimír (oponent) ; Zbořil, František (vedoucí práce)
This theses concerns with deep learning methods applied to machine playing board games containing movement uncertainty. Reinforcement learning principles with main focus on Q-learning algorithms were studied, among which Deep Q--Network had been chosen and applied on simplified rules of the Scotland Yard board game. The final implementation was put to test against Alpha-Beta and Monte Carlo Tree Search. The results have shown that the hider driven by DQN represented the hardest opponent for the other two methods, while the DQN seekers did not manage to surpass past results. Although the implemented method did not reach better results than currently known methods, it proved to be the least demanding when considering computational resources and time needed to perform a given move, making it the most perspective to implement on original version of the game in the future.

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